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DnD4e: the CCG

Tweet WotC has announced that they are adding a collectible card mechanic to DnD4e. They will be released to the general public on February 8th, though sycophant bloggers will undoubtedly be given some earlier. Here’s the official announcement. I wasn’t going to write anything about this, but I read a post on geek related, and it got me thinking. So here’s the good — and the bad — of adding a collectible card mechanic to DnD4e. I’ll start with the good (yes, I actually think there are some good aspects to this): Good Point #1 — DnD Bennies Anyone who’s played Savage Worlds knows how the Bennies system adds a fun and heroic element to the game. Hero system also has optional rules for Hero Points (same thing), as does Burning Wheel with Artha. For those unaware, … Read entire article »

Filed under: Misc

From the Archive: Spell Casting by the Book

Tweet Note: This article was originally co-authored by Stu Venable and Bill Roper in 1998 . It appeared on the old Happyjacks.org, and previous web pages, such as the now defunct www.gnn.com/~sturv. The article deals with alternate rules for the default GURPS 3rd Edition magic system, though it may have applicability in other systems. Doing it By the Book An Optional System for Casting Spells from Spell Books. By Stu Venable and Bill Roper The uselessness of magical tomes in GURPS has always been a sore point for players with a preference for mages. With 200 hours of study needed to gain one point in a new spell, learning magic while adventuring can present some serious logistical problems. Here we present optional rules for GMs who want to give mages more … Read entire article »

Filed under: Alternate Views