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JiB on GM’ing 3: Don’t Panic!!!

Tweet I had actually planned to address this topic a bit later in the series. Not that there was really a plan to begin with but anyway a conversation I had with another GM tonight got me to thinking. I’m not going to single anyone out, but tell me if this sounds like anyone you know or maybe someone you see in the mirror in the morning. So, I’ve started writing a game that I think sounds interesting and like it will be lots of fun to play. Then, excited by my idea I talk it up to some players. They sound excited so great off we go. But wait before I even get done the doubts start. Nobody will really come to play. If they do they won’t really like it. … Read entire article »

Filed under: Advice, Alternate Views, Inspiration

Reflection on the recording of Stu’s Ghostbusters Game

Tweet – Link to Stu’s posting of the game   First things first, I’ve listened to a number of real play recordings and unedited this one is more fun to listen to than any of the others. Now I should probably add that I know the people playing somewhat so that makes it even more fun to listen to. Without editing or tweaking, the sound is great and everything is very clear, a testament to Stu’s recording abilities and equipment. This is a great view of a master GM and a group of very talented role players playing a fabulous game and learning a new game system together and having a huge amount of fun. At the time of this writing I’m not entirely sure who all was playing. According to Stu the … Read entire article »

Filed under: Featured, Inspiration, Kudos, Reviews

JiB On GM’ing 2: Influencing the Level of Role Play in Our Games

Tweet I’ve noticed in the many years that I’ve been gaming that players tend to follow and approach problems differently depending on how I present the problem. In short, the more descriptive and evocative I am with what they see, hear, smell, feel, etc. the more likely most players are to role play the solution. However, if I am more spartan in my description the players tend to lean more towards mechanics in how they want to resolve whatever might be in front of them. This is not a hard and fast rule, but it is a trend that I have noticed. In this On GM’ing article I will discuss this tendency and ways that the GM can influence how the players approach the obstacles that we give them. How GM’s Influence … Read entire article »

Filed under: Adventure Design, Advice, Alternate Views, General Gaming, Inspiration

Something That Would Make Con-Game Prep Easier

Tweet I’m again preparing games for Gamex2011, and again, I’m faced with some daunting tasks. The most daunting is creating pregenerated player characters. I enjoy making characters — I really do — but when you have to make a bunch of them, it gets a bit overwhelming. Making good, interesting characters takes a lot of work. And every time I sit down to make six or eight for a con game, I know that someone out there probably made similar characters. Wouldn’t it be nice if we had a searchable database of pre-gens one could peruse by game system, genre and power level? I think so. So, to our readers, I ask this: does such a page exist? I can’t really find one. So I may make one if I can find a few … Read entire article »

Filed under: General Gaming

Evolution of a GM part 6: My top ten.

Tweet Welcome back to Evolution of a GM for the final installment where I climb up to the top of my ivory tower and tell you all about how to be a great gamemaster using a few key things I pull out of the well of wisdom that is my experience. Alright, so not really, but I will use my time as a GM to tell you what I learned in the form of my Top 10 Rules to Gamemastering. I don’t pretend to think that these rules are gospel in any way. Afterall, I’ve only been running games now for six years I don’t have the wealth of experience of some other people you may have the pleasure to learn from. I have had the opportunity … Read entire article »

Filed under: Adventure Design, Advice, General Gaming, Inspiration, Misc