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JiB on GM’ing 7: GM’s are Players Too

Tweet GM’ing is hard work. It takes a lot of time and effort to write, prep and run a good game. Sometimes in the haze and panic of prepping a game for play we forget that we (gm’s) are players too. We spend the time and effort to make a good game so we can have fun with the other players. I’ve recently had conversations with a couple of gm’s who were struggling with their games for different reasons mostly having to do with a fairly simple precept, “Make sure that the players have fun with the game.” That sounds good on the surface. We want to make sure that our players enjoy the games that we put in front of them. That said, if we’re not having fun with the … Read entire article »

Filed under: Adventure Design, Advice, Alternate Views, General Gaming, Inspiration

JiB on GM’ing 6: Collaborative GM’ing

Tweet The topic of co-gm’ing has come up a lot in recent conversations. Usually when people talk about co-gm’ing they think in terms of dividing up labor during game prep and splitting up duties at the table. I find myself thinking that the term itself may be incorrect. I think that a better term might be collaborative gm’ing. Ok, sure we can shorten it to co-gm’ing for ease of use. However, for this JiB on GM’ing article when I say co-gm’ing I mean collaborative gm’ing.   When we partner with someone to run a game there are a number of obstacles that might be encountered, some during conception and preparation of the game, and some during game play.   The first question that is going to come up when two gm’s are going to do … Read entire article »

Filed under: Adventure Design, Advice

Making Charcter Names: The Story of Naractes Chamter

Tweet One of the most threatening things for both players and GMs at the time they are creating their characters is the concept of creating a name. Often people will flake out and go with something that has absolutely no relevance to anything. Think about how many times you’ve seen the name “Bob” at the top of a sheet and wondered to yourself if this has to always be the weak link to your sound character concept. Well in this article I am going to present four methods to help create better character names, two specifically for a modern or futuristic setting and two for a fantasy setting. A. Modern/ Futuristic 1. Combine Names of Others There have been numerous instances where I have been stuck on an idea for a character and … Read entire article »

Filed under: Adventure Design, Advice, Alternate Views, General Gaming, Misc

4 Attribute Savage Worlds Houserule

Tweet Here are the rules for my 4 attribute version of Savage Worlds. Reasons for this house rule: First of all, in a mechanical sense, I don’t think that it’s very balanced to make a character who is tough and brawny have to raise twice the number of attributes over a character who wants to be smart and witty (smarts), resolute and Inspiring (spirit), or fast and nimble (agility). Agility, smarts and Spirit are for some reason far more general than Vigor and Strength, and this seems to make a brawny character far less optimal than a character based on the more general attributes. Further more there is only one skill based on Strength and none based on vigor, meaning that if you choose to specialize in vigor and strength in character creation, … Read entire article »

Filed under: Alternate Views, General Gaming, Inspiration, Misc, Resources

JiB on GM’ing 5: The End Is Near

Tweet No, I’m not being prophetic. Every campaign, no matter how good, reaches a point where it’s time to wind things up and move on to something else. So how do we know when to end a campaign and how do we end it? This question has been raised many times in the forums and I can’t conveniently count how many times I’ve had this conversation with gm’s and players. The purpose of this JiB on GM’ing article is to explore the topic of recognizing when to end a campaign and how to go about it.   This really comes down to three salient points:   Recognizing the signs Winding things up Preparing for tomorrow   Before we get into those points though I’m going to make a recommendation. Please dear reader note that this is a recommendation and … Read entire article »

Filed under: Advice, General Gaming, Inspiration, Misc