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Tappy’s Alternate Traveller Character Creation

Tweet Step 1: Roll for Attribute Spread The attribute spread is a way of randomly generating attributes but also reflect some of the strengths and weaknesses that you have already conceived of in the type of character you want to play. Roll 2d6 and consult the table below. Assign each of the numbers from your attribute spread to an attribute of your choice. Roll Attribute Spread 2 9, 8, 8, 8, 7, 6 3 9, 9, 8, 8, 7, 5 4 10, 9, 8, 8, 6, 5 5 10, 10, 8, 7, 6, 5 6 11, 10, 8, 6, 6, 5 7 12, 11, 7, 6, 5, 5 8 11, 10, 9, 6, 5, 5 9 10, 10, 9, 7, 5, 5 10 10, 10, 7, 7, 7, 5 11 10, 9, 8, 7, 7, 5 12 10, 8, 8, 7, 7, 6 Step 2: Homeworld and Background … Read entire article »

Filed under: Misc

Savage Worlds: A Love Letter.

Tweet Dear Savage Worlds; I think I’m in love with you. I know we had a little “thing” a while back, and I even updated by Facebook status from “In a Relationship With GURPS” to “It’s Complicated.” And yeah, I changed it back the next day. But this time I think I mean it. Last night, I made six very detailed pre-generated characters for a convention game in about two hours — and that includes background/back story for the players. Two hours. 120 minutes. That gave me more time to work on details of the adventure — you know, the story. My NPCs went from a few stats and a name to fleshed out characters with personality quirks and real, individual motivations. And speaking of NPCs, I can make about a dozen of them an hour. … Read entire article »

Filed under: Opinion

Stuff, Glory, Guts, Story – Relationship Advice for the GM

Tweet “I wanna lot of stuff I wanna lot of glory I wanna see guts I wanna tell a story” Introduction: I’ve classified PCs on the podcast, but that classification was more about what they do — and less about their motivations. Below I’ve classified players by what they want for their PCs. Generally, I think most people probably fit into more than once category, and often have varying amounts of each type in their makeup. Introduction if this were a Women’s Magazine: GMs: how many times have you had to have that heart-to-heart with one of your players? He’s just not satisfied, he’s wondering if you’re the right GM for him. Maybe he’s already strayed and is looking for a new GM at the FLGS. Never fear, we  have collected information about the four types of players … Read entire article »

Filed under: Advice, Alternate Views

Played Pathfinder Last Night

Tweet I can’t talk much about the game, as it’s being run at Gateway2011, but Tyler GMed a one-shot adventure with some pregens for us in Pathfinder. We started out making characters for a long-running game, then put those aside to run the one-shot. My impression of it is similar to my impression of DnD4e. And most of my problems are not unique to Pathfinder, rather they are problems I’ve had with DnD since the late 1970s. Character Classes I’m not a fan of character classes. I find them inflexible. As is obvious by my games of choice (GURPS, Hero, Savage Worlds), I prefer to build my own character type from the ground up. I know there is choice in the DnD/Pathfinder class paradigm — with feats and multi-classing, etc., but this only approximates the … Read entire article »

Filed under: General Gaming, Reviews


Tweet Background As many readers may know, I’ve moved my fantasy game from DnD4e to Hero 6th to GURPS 4th. Our first session was last weekend. The session seem to go well — though I don’t know how well the characters are built, as we had no combats (the game ended with a cliffhanger as a very scary bad guy walked in on the party while they’re exploring the basement of an abandoned tinker shop). Even though we were missing two people, we had nine players. Because this was a mostly investigative session, and since there were so many players, they ended up splitting up to investigate different leads. As a result, this session was virtually all sidebars. There were a few times when the entire party came together to compare notes, but for … Read entire article »

Filed under: Advice, Table Politics