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NPC: Non Passionate Character

Tweet Mr. Meek. The quiet kid. Anti-social man. All of these names represent that one player who sits quietly in the back corner of the group and only replies once they are directly asked a question. Troubling thoughts are the offspring of this character as the GM tries to weave the thread of the story while including that character in some miraculous way. NPC, the classic non-player character. This is an imaginary person of whom the GM has invented. On occasions this will include a detailed backstory, character sheet, family tree, and the type of vehicle they drive. Other times all that they have to run off of is a name and home town. The GM then has to try and make sure that they are included in the plot even though … Read entire article »

Filed under: Misc

JiB on GM’ing: Dealing with Multiple NPC’s At Once

Tweet One of the problems that comes up for gm’s (Ok maybe it’s only me but I’ve heard other gm’s bemoaning this problem so I don’t think so.) is that horrifying moment in time when two NPC’s end up talking to each other but you need for this conversation to take place to impart information or exposition to the player characters. The purpose of this JiB on GM’ing article is to talk about this situation and ways to deal with it without turning the players into audience members watching a one man show.   The first question that needs to be asked is, “Why would my npc’s need to talk to each other?” The short answer is because they have something to say. To be more precise they have something to say that … Read entire article »

Filed under: Advice, Inspiration, Opinion