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Legend by Mongoose Publishing

Tweet I love what Mongoose Publishing does for the RPG hobby. They’ve taken some old, oft-forgotten systems and breathed new life into them, modernizing the rules and supporting them. Legend is in someways the evolution and “genericization” of Mongoose’s revival of the classic (and table-heavy) Runequest, Runequest II. Legend is a setting-less fantasy RPG using a percentile dice based skill system, much like Call of Cthulhu. The skill system is very flexible and includes rules for taking extra time for bonuses, penalties for rush jobs, applying two skills to a situation. The character generation system is both detailed and quick. In some ways, they’ve applied some aspects of the Traveller chargen and applied it here (though it isn’t random). Characteristics (Strength, Constitution, Size, Intelligence, Power, Dexterity, Charisma)  can either be rolled randomly or purchased … Read entire article »

Filed under: Reviews

Interview with TPK Games

Tweet This time on behalf of The DoucheyDM I am happy to bring you an interview with Brian Berg of TPK Games out of Waterloo, Iowa. TPK Games is known for some pretty killer (literally and figuratively) enemies and scenarios. They also are a good group of folks who like to interact with their fans, whether through their website, Facebook, or at a convention. Let’s get right into it. Can you tell us a bit about the history of TPK Games? Certainly. I think that here in Iowa, gaming is a pretty popular pastime since there is less to do than say California or Florida, and the people here are generally educated (though I can think of many instances to disprove that part of my theory). That leaves a lot of room for … Read entire article »

Filed under: Misc

Cowboys vs. Xenomorphs — Mongoose Traveller

Cowboys vs. Xenomorphs — Mongoose Traveller

Tweet Mongoose’s modernization of the classic Traveller science fiction RPG is a fine example of a mature gaming system. It has maintained (and in some cases improved upon) some of Marc Miller’s great innovations, like the random and detailed character generation system and a simple but effective skill system. We’ve played a lot of Mongoose Traveller (MGT) over the last year or so, and a few of us have mused that, because of MGT’s high tech level, … Read entire article »

Filed under: Reviews

Why I Play The Powerless

Tweet If you read Stu’s article on “Playing the Powerless” he had some ideas on why folks like to play Dis-Empowerment games, I.E. games where your character is more a regular guy, like a librarian, instead a towering warrior. Stu mentioned Call of Cthulhu in his article and what he thought people found enjoyable in the game. As it happens, Call of Cthulhu is one of my favorite RPGs, so I thought I’d list some of the reasons Stu did, but add my thoughts to each. Let’s take them one at a time. – Immersion Immersion is king. The thing I like best when playing Call of Cthulhu, whether playing a PC or being the Keeper, it is the one game where when we play, everyone is a little bit hesitant to open … Read entire article »

Filed under: Misc

First GMing of Call of Cthulhu

First GMing of Call of Cthulhu

Tweet I ran the playtest for a Call of Cthulhu scenario I’m planning on running at Gateway 2012 in September. I don’t want to go into detail on the scenario, since I haven’t publicly run it yet, but I would like to discuss my impressions on the system and my experience with running what I consider a successful suspense game (which I’ve never pulled off before). Impression of Call of Cthulhu and BRP Character Generation Character generation is quick, … Read entire article »

Filed under: General Gaming, Opinion, Reviews