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Acquiring Accents for RPGs

Tweet Accents are one of the most powerful tools in a role-player’s arsenal. Using them can make characters stand out at the gaming table, and differentiate between in character and out of character comments. They can also be the difference between a good GM and an incredible GM who truly immerses players in their world. Why narrate a story? Bring out your inner thespian and BECOME your story. First of all, research whatever accent you’d like to try, or shop around for an accent that you can mimic fairly well. One of the best tools for listening to accents is the internet, specifically videos. Search for “regional dialect meme” on Youtube and you will get a ton of options from all over the world. This meme is particularly helpful because it includes … Read entire article »

Filed under: Advice, Resources

Should Characterization Be Part of the Rules?

Tweet It’s strange how some games do not address character personality at all (or only very vaguely, like with alignment) while other games build PC characterization into the system. If you look at several character sheets from different games, some give you insight into the character, and some don’t. Take a game like Mongoose Traveller for example. Traveller gives you no clue as to what the character is like. It’s all stats, skills and equipment. Look at a Savage Worlds or GURPS character sheet. Drawbacks, disadvantages help define a character’s personality most of the time. Is one better than the other? I’m not sure. In my experience, character generation between these disparate systems tends to happen in opposite order. When I roll up a Traveller character, I take a look at the completed character and try to … Read entire article »

Filed under: General Gaming

Fantasy Race Stereotypes (yawn.)

Tweet For many players, fantasy races — specifically elves and dwarfs — are a staple of fantasy settings. I’m of two minds when it comes to including fantasy races in a game. On one hand, players are used to this sort of convention. Players often have a preference. If I don’t provide dwarfs, for instance, some players will just make humans who are shorter than average, bearded, good miners and roughly Scottish. Part of me says, “just give the players what they want.” On the other hand, isn’t there enough breadth and depth within the human race to cover just about any fantasy character concept? If you want to play a short, gruff, bearded miner, can’t you do so within the constraints of the human race? If you want to play a smug, elitist naturalist, … Read entire article »

Filed under: Alternate Views, General Gaming