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FFG Star Wars Edge of the Empire Session 1 – Lessons Learned

Tweet I just finished the first session of my Edge of the Empire campaign. It was a lot of fun (the actual play will be up on the happyjacks.org site in a couple weeks). Even though this was only the first session, I did learn a couple of valuable lessons. One: Character shared history. EotE doesn’t have any mechanical way to weave characters’ backstories together. With my group, this wasn’t a big deal, as they’ll all simply decide they’re a team and they work as such. But often, some players need a motivation to trust or work with other PCs. Having some sort of shared back story can help this along. Were I to do character gen again, I would ask the players for some shared experience with at least two other characters … Read entire article »

Filed under: Advice, General Gaming

My Free-Form GURPS Magic System from the 1990s

Tweet This article is from around 1995 as far as I can tell. I designed a free-form magic system for GURPS (probably 3rd edition, I’m guessing). My gaming hiatus started around the time this article was written, so I never got around to playtesting it.  The Principles of Magic and the Order of Things Alternate and Additional Rules for Magic in GURPS By Stu Venable, Jr. The Science of Magic Most mages learn spells by rote. Many mages, even some of the most powerful ones, may know scores of spells but be unable to describe the forces that make the magics work. They have been taught the procedures and rituals that make magic, but they do not understand the underlying principles — the theory — of magic. Some mages, however, have learned the acedemics of magic. These … Read entire article »

Filed under: Resources