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Shit We Blame on Players (When We Should Blame the GM) #1

Tweet “My Character Wouldn’t Do That.” Everyone thinks this is a bad thing. You’re not being cooperative. You’re not a team player. So what? There is a constant chorus of people saying the party should get along and function like a well-oiled machine — that party conflict is not the foundation of a story, but an impediment to it. That’s ONE way of playing, and it’s a common one. But think of it this way: the story told at the table is not just about how the party handles what the GM throws at them. Instead, it’s about whether or not the party CAN handle it; whether or not the party WANTS to handle it. Simply because the party doesn’t want to delve into a dangerous dungeon to stop an unspeakable evil doesn’t mean the … Read entire article »

Filed under: Adventure Design