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Why I Like Sex in RPGs

Tweet In a recent episode of the Happy Jacks RPG podcast (Season 09 Episode 08), the hosts discussed romance, seduction, and sex in roleplaying games. I was really looking forward to this discussion as I am a big proponent of including these elements in games. While I wasn’t exactly disappointed with the discussion that ensued (the hosts were funny as ever, and their inappropriate banter is a large part of why I like the show), I did feel that there was a lot more that could’ve be said. The hosts only scratched the surface of this topic, and I wish I could’ve been there to add my points to the discussion. However, as I don’t own a teleporter, and don’t live anywhere close to southern California, this article will have to … Read entire article »

Filed under: Advice, Alternate Views, General Gaming, Opinion

The Rogue’s Share

Tweet In the second half of my last article I explained why giving the rogue “weaponized ability checks” would be a bad idea. Basically you’re forcing the DM to choose between allowing all characters to attempt these actions (thereby making the rogue’s special abilities meaningless), or allowing only rogues to attempt these actions (thereby stifling player creativity). It’s kind of setting up a lose/lose situation. To understand what I mean fully you should really go ahead and read the article. I’ll wait. Back? Alright then. Let’s continue. The latest D&D Next playtest packet (released December 17th, 2012) gave rogues a new class feature called Skill Tricks. These allow a rogue character to spend a skill die[¹] when making an ability check that uses a skill they are trained in to gain an effect above … Read entire article »

Filed under: Alternate Views, Opinion

Expect the potential for another D&D Next rant…

Tweet All righty then. I know I promised an article about adapting the three tier result mechanic of Apocalypse World style games to the Savage Worlds system, but that’ll just have to wait. It’s time for another D&D Next rant. I’m obviously a masochist because I can’t stop reading the development articles on the WotC site, despite knowing they’ll just send me into a mouth-frothing, crimson-visioned, RPG fanboy rage. Here we go. Stop wasting my time! Mike Mearls started his “Class Design Concepts” Legends & Lore article (published on 12/3/12) with this little gem: Overall, we had a slight downturn in satisfaction with the latest packet. We expected the potential for a drop in happiness, as we knew we were pushing things a bit with the rogue’s role in combat and the number of spells available to … Read entire article »

Filed under: Alternate Views, Opinion

Making Failure Interesting – Part 1

Making Failure Interesting – Part 1

Tweet In a recent post on the Happy Jack’s forums, savagedaddy mentioned that the Bennies in Savage Worlds are rather one dimensional. He notes (and I agree) that they really only exist to turn a failure into a success, and in doing so kind of steer the plot down a specific path; one of character success. For those of you unfamiliar with Bennies (which is impossible if you’re a Happy Jacks RPG podcast listener) players can spend … Read entire article »

Filed under: General Gaming, Inspiration, Reviews

Why I Don’t Believe in Wizards Anymore

Tweet I’ll admit that I didn’t really care all that much when Wizards of the Coast announced  the 5th edition of the Dungeons & Dragons game back in January of this year. I’d already fallen in love with other systems (especially the new World of Darkness), and D&D just didn’t really do it for me anymore. I don’t dislike the game (except for 4th edition which felt like a glorified tabletop miniatures wargame to me) and I understand that Dungeons & Dragons is the “face” of role playing, both for the business side of things as well as those outside the hobby. Dungeons & Dragons is also considered by many, including myself, to be the “gateway” to role playing games, thanks to the organized play programs Wizards runs. However, if D&D Next turns out to … Read entire article »

Filed under: Opinion, Reviews