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What Can We Learn from #GamerGate?

Tweet Since August, the internet has been in an uproar about the #gamergate controversy. It seems that everyone has a different opinion about the point of the movement and its impact on the industry. Regardless of what the parties involved intend, and the horrible behavior of jerks abusing the anonymity provided by the internet, there are two main issues that should be pulled from this clusterfuck and more closely examined. 1. Ethics in Journalism Regardless of your feelings about the #gamergate movement, this is an important issue that shouldn’t be ignored. When I was a teacher, I always warned my students about the information available on the internet. The internet gives us incredible freedom to express ourselves and share our opinions, however there are no controls in place to vet websites, online authors, … Read entire article »

Filed under: Advice, Featured, General Gaming, Misc, Opinion

Review: Drinking Quest RPG

Tweet I take my gaming and my drinking very seriously. You have to when you’re on a podcast with the tagline, “Pursuing the RPG Hobby with Reckless Abandon… and beer.” Perhaps because of this, I was recently sent a review copy of Drinking Quest, an RPG card game designed to be played while drinking. In fact, the mechanics require you to be drinking. BEST CONCEPT EVER. Drinking Quest is a very simple RPG by design, after all, they are expecting you to play while inebriated. The game is designed for two to four players. Everyone starts by choosing one of the four pre-generated character cards. These are all about equal power-wise, and have funny names and powers. I was a little disappointed that only one of the four characters is a very female … Read entire article »

Filed under: Reviews

Empowering Players

Tweet We all have seen players completely take their GM by surprise. Usually, the GM has planned one or two specific ways for the players to handle a challenge… and the players try something completely different. This creates a crossroad for the game. Is the GM willing to consider alternative solutions to the problem? The answer should be “yes.” I’m not saying that the GM should always give in to what the players want, but they SHOULD be open to considering logical solutions other than the ones they planned. When the players’ options are allowed, the game changes from the general mice in a maze scenario to a game where players are empowered. The players can stop looking for the “right answer” and really approach the problem from their character’s point of view. … Read entire article »

Filed under: Adventure Design, Advice, General Gaming, Table Politics

Do-It-Yourself Superhero Masks

Tweet I realize this has nothing to do with gaming, but I figured it might come in handy for geek-minded Halloween lovers out there. I promise to go back to only posting gaming stuff here after Halloween! – Kimi A good superhero mask can make or break a costume, whether it’s for a kid’s party, Halloween, or a convention. I use a very simple method to create my superhero masks, and with a few craft supplies and household items, you can create your own mask that will look great and be easy on your wallet! Materials: - Craft Foam – Packs run about $7 and individual sheets around $1. - Styrofoam Wig Head – Found online or at wig shops for about $2 – $4. - Scissors/ Xacto Knife/ razor blade – Heat Gun / Hot … Read entire article »

Filed under: Featured, Misc, Resources

Herding Dragons: My Wild Talents Con Game

Tweet I love adding a unique twist to my convention games, and my Wild Talents game for Gateway 2012 was no exception. Months earlier I had been inspired to set my game in the world of Skyrim (mostly because I was playing it every waking moment), but I wanted to give my players a completely unique experience. A major role reversal was in order. When my players arrived, they were greeted by my trademark gaming table. I’ve had other GMs scoff at my admittedly overdone layouts, but I find that players really appreciate the amount of preparation and it starts everything on a very positive note. Folders were laid out on the table, each one labeled with a symbol that represented the character that lay within. I never let players see the … Read entire article »

Filed under: Adventure Design, General Gaming