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Less is more. A suggestion on better GM’ing

Tweet One of the biggest stresses a GM has to put up with is coming up with a game plot that will intrigue their players and be fun to play at the same time. Some GM’s will spend hour upon hour coming up with plot points, enemies, potential twists and etc. It can become even more stressful for these GM’s when they’re players don’t take the path that the GM has planned out for them and has to scramble to get them “back on track.” This sort of thought process can lead very easily to railroading which in turn can annoy and bother players to the point of no longer wanting to play the game, or even going so far as to ruin the GM’s plot line all … Read entire article »

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