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The Douchey DM » Inspiration

People, Places (and later, Plans)

Tweet I’m currently running two games and have a convention coming up (where I’m also running two one-shots), so it’s no surprise that game prep has been at the forefront of my mind. The way I see it, my game preparation has three areas of concentration: people, places and plans. I’ll talk about about the first two this time around and the last one later. People (NPCs) This should be the primary concern of every GM. Your players have created characters with (hopefully) interesting backstories, motives, hopes and dreams. They deserve interesting people to interact with. I always try to start with motivations when it comes to NPCs. If I know what they want out of life (both short-term and long-term) I know how they’ll react in most situations. I also try to get an … Read entire article »

Filed under: Adventure Design, Inspiration

JiB on GM’ing : An Option to Black and White Resolutions

Tweet     Valen’s eyes narrowed, matching his movements with his opponent. Circling left as the dark cloaked highwayman moved to his left. With every step of the dance they moved warily closer together until one or the other would decide they would move. The glittering rapier in his opponent’s hand dipped a bit weaving out to the side, a small mistake but a mistake none the less and with the speed of a striking viper Valen’s own rapier darted forward propelled by the powerful lunge that began with the ground upon which he stood. Too late Valen realized his own error in allowing himself to be baited by his enemy. Now though he stood at a forking in a road, either he would take the inevitable hit or he would roll … Read entire article »

Filed under: Advice, Alternate Views, General Gaming, Inspiration

Some Blog Posts of Note

Tweet I’ve perused the internets and found a few RPG-related posts of note. The Immaterial Plane is running a sort of informal Savage World Plot Point Campaign using Rory’s Story Cubes. If you’re not yet acquainted with Rory’s Story Cubes, they’re a collection of nine six-sided dice with various pictures on them. You can play several different simple story based games with them. My son and I roll the dice, and take turns grabbing one die and adding a bit to the story. This is a great idea for a contest, and some interesting campaign ideas might come out of it. Glimm’s Workshop has an article on creating stories with unstoppable foes. Creating a story line that goes from fighting an invulnerable foe, to discovering/defeating his invulnerability to finally meeting him in combat … Read entire article »

Filed under: General Gaming, Inspiration, Resources

JiB on GM’ing: Handling NPC Actions

Tweet A shadow spilled through the open door as two big men lumbered into the back room from the alley. That in itself wasn’t unusual, that they were basically carrying a third between them was. “What happened,” Stock’s voice was heavy with long years of hard drinking. Carmine shifted nervously looking down at his feet. “Well?” the boss’s eyes narrowed at the delay. It was Tony who responded, “Schmidt wasn’t there boss. No sign of ’em.” “So, what happened to Frankie?” “We was ambushed in the clock shop there was at least four of ’em,” Carmine still wouldn’t meet his boss’s eyes. “The cops?” Stock knew that no cop in the docks district would mess with Burns’ men. Tony shook his head, “No, boss. Don’t know who they were but they weren’t cops.” … You can see where this could … Read entire article »

Filed under: Adventure Design, Advice, Alternate Views, Inspiration

Making Failure Interesting – Part 1

Making Failure Interesting – Part 1

Tweet In a recent post on the Happy Jack’s forums, savagedaddy mentioned that the Bennies in Savage Worlds are rather one dimensional. He notes (and I agree) that they really only exist to turn a failure into a success, and in doing so kind of steer the plot down a specific path; one of character success. For those of you unfamiliar with Bennies (which is impossible if you’re a Happy Jacks RPG podcast listener) players can spend … Read entire article »

Filed under: General Gaming, Inspiration, Reviews