Articles Comments

The Douchey DM » Inspiration

GenCon 2012: First Impressions

Tweet I went to GenCon for the first time last year. It was an interesting, but amazing experience. This year I had the opportunity to attend the con in a completely different sort of role, the role of roving reporter. I was lucky enough to gain a press pass and to then use that pass to interview many people in the gaming industry. Ranging from actual developers like Shane Hensley(Pinnacle Entertainment Group/Savage Worlds), to podcasters like Jefferson Jay Thacker(Know Direction) and Michael Azzolino(Chronicles: The Pathfinder Podcast), and just regular old every day gamers like Josh Shrader(Dayton, OH). Doing this gave me a completely different experience than I had last year, and it also gave me some almost unique insight into the GenCon experience. I will write … Read entire article »

Filed under: Featured, General Gaming, Inspiration, Misc, Opinion

Gamex 2012 Musings by JiB

Tweet After OrcCon 2012 I promised myself (and others) that I would never put any of us through the chaos that was running four games at a convention again. There are several reasons for this, but most notably I become a real jerk when I’m stressed and I always get stressed about my games in the couple of weeks leading up to them and nobody has done anything bad enough to be forced to be around me when I’m like that, also the games themselves suffer as a result. So with that thought in mind I submitted two games for GameX. Title: “Old School” System: AD&D 1st Edition Players: 8 of 6 I scale my games for 6 players, but I always make 8 characters 4 male 4 female. I also tell the players … Read entire article »

Filed under: Inspiration, Misc

JiB on GM’ing: Managing Fear

Tweet I owe a huge debt of gratitude to Gina Ricker who kept me sane through the couple of weeks leading up to Gateway. Her insights and thoughtful comments helped me get my games ready to play, and her support and confidence kept me moving when my own fear and doubt might well have scuttled my games. “Thank you,” will never be enough to show you what it means to me G. JiB   I had several conversations with different gm’s at Gateway and I kept hearing a common theme. It was a theme that had been going through my head for weeks. It centers around fear, fear that we won’t finish, fear that nobody will want to play, fear that the game will suck and the players will hate it. These fears … Read entire article »

Filed under: Adventure Design, Advice, General Gaming, Inspiration, Misc

JiB on GM’ing: Dealing with Multiple NPC’s At Once

Tweet One of the problems that comes up for gm’s (Ok maybe it’s only me but I’ve heard other gm’s bemoaning this problem so I don’t think so.) is that horrifying moment in time when two NPC’s end up talking to each other but you need for this conversation to take place to impart information or exposition to the player characters. The purpose of this JiB on GM’ing article is to talk about this situation and ways to deal with it without turning the players into audience members watching a one man show.   The first question that needs to be asked is, “Why would my npc’s need to talk to each other?” The short answer is because they have something to say. To be more precise they have something to say that … Read entire article »

Filed under: Advice, Inspiration, Opinion

Guido on Gaming: Gaming Paper’s Mega Dungeon I

Tweet This time on Gaming with Guido I’d like to do my first real review. I’m reviewing two things today as a matter of fact. The first item on the agenda is Loot! If you’re unfamiliar with the site, basically its a gaming version of something like Ed Healy of has used his influence to negotiate with various game publishers for a discounted price on their products. Each weekday they post one of these items on the site for a significant discount. I purchased the miniatures game Iron Tyrants from them for about fifteen dollars less than its standard price. There have been lots of others listed as well. Loot is a resource that cannot be passed up. On … Read entire article »

Filed under: Adventure Design, General Gaming, Inspiration, Resources, Reviews