What with the next convention being three months away, I’ve started preparing for my next set of convention games. The biggest change is the system. I’m going to run GURPS games, rather than Savage Worlds.
While I do think that Savage Worlds is uniquely suited to RPG newcomers and convention games, I heard some things from the last con that made me want to switch back to GURPS. Some people I spoke with had not very fun experiences playing GURPS at the con.
That hurts my dark, withered soul. I love GURPS. I proselytize GURPS. Everyone should have fun playing GURPS.
Anyway, I’ve set some goals for myself for the next batch of convention games:
1. More Character Choices.
In the last few games, I provided about eight or nine characters for a six-player game. I try to make two or three of those characters female. My goal is to provide some choices, but I’m not providing very much choice. My goal now is eight male characters and eight female characters. Yes, that’s 16 pregenerated characters to build. I better get started.
2. Let Each Character Shine
Everyone deserves their time in the spotlight. Certain types of characters get a lot of that: the “face-man” type character gets to talk all the time. The “combat-monster” gets to shine every time he rolls initiative. Some kinds of characters don’t get to shine very often, though.
So I’m going to try to design adventures that let those other character types shine more.
3. More “Character Types.”
This stems from Number 2. The way I see it, we have 5 types of characters:
- Melee Combat
- Ranged Combat
- Face Man
I’m going to try to figure out a few more character types. It’s not possible that EVERY RPG character can be pigeonholed into only five types, is it? More on this later.
4. A Variety of Genres
I’m currently working on games in two different genres: 1920s pulp and modern suspense. I’m also formulating a fantasy game as well. The beauty of GURPS is that I can run games in ANY genre I want. I intend to showcase this as one of the strength of the system.