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The Douchey DM » Misc » KORPG’s RPG Players’ Bill of Right?

KORPG’s RPG Players’ Bill of Right?

Mark at posted what seems at first blush to be a short, witty Player’s Bill of Rights, which consists of just one right (to paraphrase): you have the right to get up and leave.

I chuckled at first, but then I thought, “that might be one of those passive-aggressive posts.” Maybe he had an argument with one of his players. Maybe someone complained about the game. Maybe he got bent out of shape. Who knows? Maybe he was just being witty. Maybe it’s a GM with a god complex.

However, it sounds an awful lot like “STFU or GTFO.” Well that, I cannot abide. Players should absolutely have the right to voice their opinion and give both critical and positive feedback on a game.

The GM doesn’t get to determine when the players are having a good time — the players actually get to do that themselves. And if they’re not having a good time, it is only polite for them to take the time to let the GM know.  Once a GM gets negative feedback, he can do one of two things (depending on whether or not he’s a douche):

  1. Get butt-hurt and post a passive-aggressive blog article, twitter post, etc.
  2. Listen to the player and try to improve his game and his players’ experience.

Written by

Stu Venable is the producer of Happy Jacks RPG Podcast and writer and editor of He is founder and director of the Poxy Boggards and a member of Celtic Squall. He holds a degree in Journalism and Public Relations from California State University, Long Beach. He is a husband and a father. He hates puppies.

Filed under: Misc

2 Responses to "KORPG’s RPG Players’ Bill of Right?"

  1. MarkNo Gravatar says:

    Indeed, I aimed for it to be short and witty. The post came while I was reflecting on many of the games I’ve played, not the ones I had run. You bring up great points — communication should be the first response. If you cannot come to terms with the GM over the long term, not a singular incident, then you can choose to get up and leave.

    In the end, it is the only choice players have if discussion fails. We can find other GM’s if the current one falls short. As a player, I cannot change the GM but I do have the right to never play under him again.

  2. StuNo Gravatar says:

    I agree. If players’ feedback is falling on deaf ears, they have no other option.

    Like your blog, btw.

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