I’ve perused the internets and found a few RPG-related posts of note.
The Immaterial Plane is running a sort of informal Savage World Plot Point Campaign using Rory’s Story Cubes. If you’re not yet acquainted with Rory’s Story Cubes, they’re a collection of nine six-sided dice with various pictures on them. You can play several different simple story based games with them. My son and I roll the dice, and take turns grabbing one die and adding a bit to the story. This is a great idea for a contest, and some interesting campaign ideas might come out of it.
Glimm’s Workshop has an article on creating stories with unstoppable foes. Creating a story line that goes from fighting an invulnerable foe, to discovering/defeating his invulnerability to finally meeting him in combat again. It’s a fine example of turning combat into a story — as long as one is careful in designing the villain.
Bat in the Attic has a post that expands on Matt Finch’s Old School Gaming truism of Rulings not Rules which you’ll find in his OSR primer. The Bat talks about using existing rules in a rules-light game (Swords and Wizardry in this case) to help make rulings that will have consistency.