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The Douchey DM » Entries tagged with "Adventure Design"

Convention Game Design

Tweet We had an entire weekend of convention games at Orccon 2011, and there were lots of lessons learned. I’d like to detail the games I ran, what worked, what didn’t and how I’m going to approach the games I’m designing for Gamex 2011. I’ve identified four things to keep in mind when designing a good con game. Characters Goals Time Playing with Expectations 1. Characters No need to re-invent the wheel here. Check out Christopher Paul’s excellent paper on convention game character design, where in he describes how you pre-generated characters are THE most important aspect of a good con game. To summarize, Chris states that the most important part of a con game is the characters, and as such, they should be well-fleshed-out and fun to play. During the two games I ran at Orccon 2011, I think … Read entire article »

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