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The Douchey DM » Entries tagged with "char gen"

Call of Cthulhu Char Gen and Skills

Call of Cthulhu Char Gen and Skills

Tweet I’ve started going through the first step in seriously playing and or running a game. Last night, while my daughter was catching up on math homework, I rolled up a couple of Call of Cthulhu characters.  I have played Call of Cthulhu before, but it was a very long time ago, and I remember almost nothing about it. Yes, “rolled up” characters, as in, rolling dice for attributes. Even though I wasn’t making characters that I intend … Read entire article »

Filed under: Alternate Views, General Gaming

JiB on GM’ing: Pathfinder Variant Rules, Character Advancement

Tweet Our final exploration of the variant rules for Pathfinder found in the Ultimate Combat Guide discusses character advancement, the effect of magic and magic items, and takes a look at creatures and how to convert them to use the variant rules as well. Several people have raised some very valid thoughts, questions and even concerns about the variant rules and their impact on game play. Based on the test combats that I have run it seems to me that combat in Pathfinder is a bit more dangerous for the player characters now and the game ends up being a little bit grittier. There are lots of ways to measure the effect of a rule on combat but the one I use is, “How long does a creature stay in play in … Read entire article »

Filed under: Adventure Design, Alternate Views, General Gaming

JiB on GM’ing: Vigor and Wounds vs Hit Points in Pathfinder

Tweet When last we spoke …   We were talking about armor as damage reduction in the Pathfinder game. The next part of the variant rules available from the Ultimate Combat Guide involve replacing hit points with a Vigor score and a Wounds score. As unpalatable as Stu finds armor class, I have the same problem with hit points. As long as I’ve been playing variations of the d20 rules I have thought that hit points were a really bad way to express a characters health or their ability to withstand, or avoid, damage. It has always been one of those things that everyone ends up house ruling to some extent or another. Paizo has provided players with a much better representation. The purpose of this JiB on GM’ing article is to explore … Read entire article »

Filed under: Adventure Design, General Gaming

Mongoose Traveller Character Generation

Tweet Even young gamers remember the original Traveller character generations system — the one where your character could die before the game even started. I personally didn’t mind the death result, it gave character generation a real push-your-luck mechanic. The new Mongoose system has softened this mechanic — the chance of pre-game death is gone, but your character can get seriously maimed. We did character generation for the Traveller game I’m planning on running, and I’m almost overwhelmed with tidbits of character back story.   How Char Gen Works For those who haven’t played the game, here’s how MGT chargen works: Roll 2d6 six times and assign these numbers to your six stats. Determine which career you want and attempt to qualify. Once you’re in a career you roll ever term (4 years) to gain skills, etc. You also roll … Read entire article »

Filed under: General Gaming

Tappy’s Alternate Traveller Character Creation

Tweet Step 1: Roll for Attribute Spread The attribute spread is a way of randomly generating attributes but also reflect some of the strengths and weaknesses that you have already conceived of in the type of character you want to play. Roll 2d6 and consult the table below. Assign each of the numbers from your attribute spread to an attribute of your choice. Roll Attribute Spread 2 9, 8, 8, 8, 7, 6 3 9, 9, 8, 8, 7, 5 4 10, 9, 8, 8, 6, 5 5 10, 10, 8, 7, 6, 5 6 11, 10, 8, 6, 6, 5 7 12, 11, 7, 6, 5, 5 8 11, 10, 9, 6, 5, 5 9 10, 10, 9, 7, 5, 5 10 10, 10, 7, 7, 7, 5 11 10, 9, 8, 7, 7, 5 12 10, 8, 8, 7, 7, 6 Step 2: Homeworld and Background … Read entire article »

Filed under: Misc