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The Douchey DM » Entries tagged with "convention games"

OrcCon 2012 – Twisted Laser Ponies Game

Tweet I didn’t know what to expect when I ran my adult-theme Laser Ponies convention game at OrcCon 2012. Convention games are an unpredictable beast. You never know who will show up at your table, or if they will buy the concept that you have spent endless hours prepping. This concept was especially risky with Laser Ponies, but I hoped that anyone who signed up for a twisted game of alien ponies would show up ready for anything. I love having an amazing setup for my players when they arrive. I also like the players to be surprised by the characters that they get. Usually, my players have little clues when the arrive at the table, but nobody gets to see their character sheets until everyone is seated and we get started. … Read entire article »

Filed under: Misc

JiB on GM’ing: Managing Fear

Tweet I owe a huge debt of gratitude to Gina Ricker who kept me sane through the couple of weeks leading up to Gateway. Her insights and thoughtful comments helped me get my games ready to play, and her support and confidence kept me moving when my own fear and doubt might well have scuttled my games. “Thank you,” will never be enough to show you what it means to me G. JiB   I had several conversations with different gm’s at Gateway and I kept hearing a common theme. It was a theme that had been going through my head for weeks. It centers around fear, fear that we won’t finish, fear that nobody will want to play, fear that the game will suck and the players will hate it. These fears … Read entire article »

Filed under: Adventure Design, Advice, General Gaming, Inspiration, Misc

Possible Games for Orccon 2012

Tweet With Gateway 2011 behind us, I’ve started thinking about games for Orccon 2012 in February. Because of my work schedule, I don’t think I can run three game, but I can definitely swing two. Here are my ideas, I’d love to hear feedback from readers about which games you’d be interested in playing. Tales of the Corazon del Oro: Spider Nazis on Mars System: Savage Worlds. Setting: a custom pulp/sci fi setting where physics are thrown out the window and adventure abounds. Synopsis: The part British/part American crew of the Corazon del Oro has been sent to infiltrate a German colony on Mars. Informants say there’s a secret weapon being developed in the idyllic neo-Bavarian hamlet. Can the crew discover this secret weapon? Can the crew sabotage it? Can the crew speak German? F-Troop: The Shadow Over … Read entire article »

Filed under: General Gaming

Post Gateway 2011: thoughts on my games

Tweet With Gateway 2011 behind us, I now have some breathing room to reflect on the games and the prep. I ran three games at Gateway, Ghostbusters LA vs. the Flying Spaghetti Monster; Big Red Planet Hollywood; The Tulupian Avian. I’ll detail each game separately. The Tulupian Avian System: GURPS (in the Traveller setting) Synopsis to the players: An artifact of Ancient manufacture has been discovered on Forine. The object was supposed to be bequeathed to a museum on Grote, but the chancellor of Forine has had a change of heart. The party is the crew of a merchant trader that has been hired by the local duke to take him to Forine where he will try to smooth over relations and gain possession of the artifact (with the understanding that the artifact WILL leave when the … Read entire article »

Filed under: Adventure Design, General Gaming, Reviews

Ghostbusters vs. the Flying Spaghetti Monster game notes.

Tweet It’s Sunday morning of Gateway 2011 as I write this. I’m prepping for my last game of the con: a GURPS Traveller game. The two games I ran yesterday went very well. I got many especially kind compliments from my players in the Ghostbusters game. The game ran just on time, and the players unraveled the mystery as just the right moment — I FINALLY put in the right amount of clues at the right time for the big secret to be neither too obvious or unsolvable. In the past, I’ve had several players and listeners ask me to publish my game notes. Often they are gone, deleted and forgotten by the time I’m asked. I’ve decided to post them before anyone asks. Below is a link to a pdf of the … Read entire article »

Filed under: Adventure Design