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The Douchey DM » Entries tagged with "DnD"

People, Places (and later, Plans)

Tweet I’m currently running two games and have a convention coming up (where I’m also running two one-shots), so it’s no surprise that game prep has been at the forefront of my mind. The way I see it, my game preparation has three areas of concentration: people, places and plans. I’ll talk about about the first two this time around and the last one later. People (NPCs) This should be the primary concern of every GM. Your players have created characters with (hopefully) interesting backstories, motives, hopes and dreams. They deserve interesting people to interact with. I always try to start with motivations when it comes to NPCs. If I know what they want out of life (both short-term and long-term) I know how they’ll react in most situations. I also try to get an … Read entire article »

Filed under: Adventure Design, Inspiration

Prisoners

Prisoners

Tweet Editor’s Note: this post is a preview of sorts of the topic for the next episode of Happy Jacks RPG Podcast, Season 10 Episode 18. You can hear it live on Friday, October 11th, at 8:30pm Pacific Daylight Time at happyjacks.org/live, or look for it on our feed later in the week. Prisoner. Players hate to hear that word. When the GM says “prisoner,” the players hear two words: Plot Complication. How often do we have games … Read entire article »

Filed under: Misc

What I Leaned About Dungeons on My Summer Vacation

What I Leaned About Dungeons on My Summer Vacation

Tweet The family and I went to Sequoia National Park for a few days of camping. On our second day there, we took the Crystal Cave tour and for the first time, I got to actually creep through a dimly lit cave complex.  I’ve always wanted to go caving or spelunking. I love the idea of exploring places that have been locked away for a million years, the dark, creepy environment, the opportunity to see something unseen … Read entire article »

Filed under: Adventure Design, Alternate Views

Episode Preview: Keeping Role-playing in Combat

Episode Preview: Keeping Role-playing in Combat

Tweet It’s a common lament: Once the minis come out, the role-playing stops And it’s very often true. Many games — GURPS, HERO, Savage Worlds, DnD4e — start life as any other role-playing game, but once combat starts, in-game time slows to a crawl and what we do looks more like a tactical board game. Is there a way to keep on role-playing during combat? I think there is, but often it’s an uphill battle, and success needs to be … Read entire article »

Filed under: Adventure Design, Alternate Views, General Gaming

What RPGs are NOT

What RPGs are NOT

Tweet We have a tendency in this hobby to borrow a lot of terms from other creative endeavors. We borrow terms from creative writing, film, television, The problem is, sometimes we start equating our hobby with those other creative outlets from which we borrowed the terms, when ofttimes our hobby is very different. RPGs are not Novels I’ve talked a lot about GMs who mistake table-top RPGs for novel writing, with GMs constantly trying to manipulate the game to … Read entire article »

Filed under: Alternate Views, General Gaming, Opinion