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Four Alternatives to the “Random Encounter”

Tweet I don’t like random combat encounters. I prefer fights to have some context in the story. That context may be as little as, “the party’s in a bad part of town, so some street thugs are going to try to shake them down to illustrate this.” But sometimes those street thugs are working for the big bad guy. If I feel I need a combat encounter, to bring tension or excitement to a session, I look for more story-specific reason for the combat, rather than a wandering monster. Let some skeletons out of the PCs’ closets. If you’re players behave like mine, they’re borderline criminals. They’ve probably run roughshod over more than one NPC. Maybe they killed someone, maybe they beat someone up, maybe they stole from someone. In the context of a living, breathing … Read entire article »

Filed under: Alternate Views