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The Douchey DM » Entries tagged with "game design"

Lessons From My First Playtest

Tweet So my RPG, Drama Tension Conflict, has had its first round of playtesting, and the process has been illuminating. I have learned some things from it and about the playtest process in general. The System Needed More Playtesting at Home I received a few comments that the game didn’t seem quite ready for prime time. While I certainly didn’t advertise it as a finished product, it could have undergone more strenuous testing on my part. Some of the feedback I received were for things I would have caught after a few sessions. Other things, on the other hand, I wouldn’t have discovered until someone besides me ran a game. I Need to Play The Game as a Player I can count on two hands the number of times I’ve played in an RPG. I … Read entire article »

Filed under: General Gaming

Why I Designed My Own RPG

Why I Designed My Own RPG

Tweet Nearly two years ago, I began designing my own RPG. I’ve thrown out much of the early work I did. I’ve changed the dice mechanic at least three times. Character generation, which started as point-buy, moved on to random generation and then back to point-buy. It has been a lot of work and a lot of chasing my tail, and the process has only just begun. In a few days I’ll run the first real play … Read entire article »

Filed under: General Gaming, RPG Industry BS