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The Douchey DM » Entries tagged with "game mastering"

Thoughts on World Creation

Tweet I’m in the planning stages for a GURPS Fantasy game I’m planning on running with Google+ Hangouts and one of the several online RPG tools that works with it. I’m starting with world creation, and the picture to the left (as well as a multi-page setting description) is the sum of it. It is a very large island with two large cities, a couple outposts to look out for invaders and a large forested/marshland area controlled by hostile amphibious goblins who worship the dark god of the underseas. The humans who live on the island have made several attempts to settle the goblin-controlled Eastlands, but all attempts have met with failure and death. Additionally, there mountain range in the Westlands is rich with silver. Several mines exist in the mountains, and the powers that … Read entire article »

Filed under: Adventure Design, Advice

The Evolution of a GM part 3: Why I Game

Tweet Ok, so up until now we’ve learned a little bit about my gaming background and learned my first two rules of gamemastering. To refresh your memories those rules are: You will make mistakes, you just have to learn from them; and never accept the way things are. Now I guess it’s time to learn what I see gaming as, and show you how that has affected the way I run a game as well. Way back in October of last year Adam Pinilla of the Podgecast put out the call for audio clips that he wanted to put together for episode 109 of their show. The episode was entitled “Why we game” and featured many people, including myself, discussing why it is that they game in the … Read entire article »

Filed under: Advice