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The Douchey DM » Entries tagged with "gm"

JiB on GM’ing 5: The End Is Near

Tweet No, I’m not being prophetic. Every campaign, no matter how good, reaches a point where it’s time to wind things up and move on to something else. So how do we know when to end a campaign and how do we end it? This question has been raised many times in the forums and I can’t conveniently count how many times I’ve had this conversation with gm’s and players. The purpose of this JiB on GM’ing article is to explore the topic of recognizing when to end a campaign and how to go about it.   This really comes down to three salient points:   Recognizing the signs Winding things up Preparing for tomorrow   Before we get into those points though I’m going to make a recommendation. Please dear reader note that this is a recommendation and … Read entire article »

Filed under: Advice, General Gaming, Inspiration, Misc

Gaming with Guido: Random Gaming

Tweet I’ve seen lately a bit of a trend toward disliking random elements in games. Things like a random encounter. There have been comments that if it’s not designed and planned for in the game, or key to the story, that it shouldn’t be included in the game. I find this outlook flawed. Random elements for me are one of the things that make the game fun for me as the GM. If I spend loads of time crafting a story and laying in all the elements exactly the way that I want them to be, that’s boring. This is supposed to be fun for me and the players right? What’s fun about knowing what’s going to happen? Nothing as far as I’m … Read entire article »

Filed under: Adventure Design, Advice, General Gaming, Inspiration, Reviews

JiB On GM’ing 4: Adding Flair and Flavor to Our Games

Tweet I’ve been told by any number of GM’s that they can only run one kind of game whether it be fantasy, or horror or some other genre of game. When they try to run something else it turns into the same old thing. The purpose of this On GM’ing article is to talk about ways to bring flavor and flair to our games and to give ideas for making games feel very different from one another.   Regardless of what kind of game I want to make I find it helpful to read books and short fiction or whatever I can lay my hands on of the type I’m trying to emulate. The idea being to immerse myself into the atmosphere I’m trying to create for my players. Music and movies are … Read entire article »

Filed under: Adventure Design, Advice, Alternate Views, General Gaming, Inspiration

Gaming with Guido: Inspiration, adaptation, and organization.

Tweet I wanted to take a minute to talk about inspiration, adaptation, and organization. Have you ever seen a show or movie and thought it would make a great game? Well there are definitely ways to make that happen. It really all comes down to adapting it well and keeping yourself organized in such a way to make it easy to do. In one of my previous articles I mentioned my ideas notebooks that I keep for my various games, I’m going to show you how to create your own so you can create some fun and unique stories for your players to enjoy. While creativity is fantastic, and I don’t mean to hinder that at all, as we get older we gain lots of new responsibilities. … Read entire article »

Filed under: Adventure Design, Advice, General Gaming, Inspiration, Misc

JiB on GM’ing 3: Don’t Panic!!!

Tweet I had actually planned to address this topic a bit later in the series. Not that there was really a plan to begin with but anyway a conversation I had with another GM tonight got me to thinking. I’m not going to single anyone out, but tell me if this sounds like anyone you know or maybe someone you see in the mirror in the morning. So, I’ve started writing a game that I think sounds interesting and like it will be lots of fun to play. Then, excited by my idea I talk it up to some players. They sound excited so great off we go. But wait before I even get done the doubts start. Nobody will really come to play. If they do they won’t really like it. … Read entire article »

Filed under: Advice, Alternate Views, Inspiration