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The Douchey DM » Entries tagged with "GMing"

JiB on GM’ing: Handling NPC Actions

Tweet A shadow spilled through the open door as two big men lumbered into the back room from the alley. That in itself wasn’t unusual, that they were basically carrying a third between them was. “What happened,” Stock’s voice was heavy with long years of hard drinking. Carmine shifted nervously looking down at his feet. “Well?” the boss’s eyes narrowed at the delay. It was Tony who responded, “Schmidt wasn’t there boss. No sign of ’em.” “So, what happened to Frankie?” “We was ambushed in the clock shop there was at least four of ’em,” Carmine still wouldn’t meet his boss’s eyes. “The cops?” Stock knew that no cop in the docks district would mess with Burns’ men. Tony shook his head, “No, boss. Don’t know who they were but they weren’t cops.” … You can see where this could … Read entire article »

Filed under: Adventure Design, Advice, Alternate Views, Inspiration

Herding Dragons: My Wild Talents Con Game

Tweet I love adding a unique twist to my convention games, and my Wild Talents game for Gateway 2012 was no exception. Months earlier I had been inspired to set my game in the world of Skyrim (mostly because I was playing it every waking moment), but I wanted to give my players a completely unique experience. A major role reversal was in order. When my players arrived, they were greeted by my trademark gaming table. I’ve had other GMs scoff at my admittedly overdone layouts, but I find that players really appreciate the amount of preparation and it starts everything on a very positive note. Folders were laid out on the table, each one labeled with a symbol that represented the character that lay within. I never let players see the … Read entire article »

Filed under: Adventure Design, General Gaming

Comprehending Cross-Gender Characters

Tweet Cross-gender role-playing can be a controversial topic at the gaming table. Opinions are as varied as one could imagine and while some gaming groups are very open to cross-gender characters, other groups are flat out against it. So why is something that has been around since role-playing began such a big deal? Women are partially to blame. The number of female tabletop gamers has been growing for many years and co-ed games can make people uncomfortable with portraying the opposite sex. After I posed the question on Twitter, one man likened it to faking a British accent with a British person at the table. The pressure to “do it right” can take a lot of the fun out of role-playing, even if the other players at the table aren’t judging you. … Read entire article »

Filed under: Advice, Table Politics

Three Questions a GM Should Ask Before “Fudging” a Die Roll

Tweet When a GM uses a screen, the only one watching over him is his own conscience, and there are times when we, for the good of the game, decide to ignore or modify a secret die roll. Perhaps we don’t want the paladin to get one-shotted by a lowly kobold. Maybe we want that secretly rolled perception check to succeed, even though we rolled a critical failure. Whatever the reason, and however justified we feel about what we’re doing, we are violating the rules of the game. Yes, I know some games explicitly say the GM can ignore any result he or she wants. Yeah, I get it, the rules sometimes say you can cheat, but here are some things to think about before you do it. 1. Am I Betraying My … Read entire article »

Filed under: Featured, General Gaming, Opinion

Gateway 2012 Lessons Learned

Gateway 2012 Lessons Learned

Tweet The last Strategicon convention of 2012 is now history. As I often like to do, I’m now thinking about those games — what went right and what didn’t and what can I improve for the next con. Generally Speaking I ran two games this time around, and both were in GURPS. One was a 1920s cosmic horror game (a la Call of Cthulhu) and the other was a murder mystery in a fantasy setting (I used the … Read entire article »

Filed under: Adventure Design, Advice, Featured, General Gaming