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The Douchey DM » Entries tagged with "GMing"

Dealing with Player Ignorance

Tweet I have GMed many convention games, but I ran into a new problem a few months ago. One of the players in my game had a fundamental misunderstanding of a pretty simple scientific principle. I will not go into specifics because I do not wish to embarrass that player or narrow down which game I am discussing. The players were engrossed in the game and having a blast trying to come up with a solution to my challenge. They were all great people and it was a very positive game, however suddenly one of them suggested an action that defied the laws of physics. Two other players jumped on board, and the remaining players looked at me with their eyebrows raised. I casually asked for clarification, hoping they’d catch the mistake themselves. … Read entire article »

Filed under: Advice

Why I like being a GM

Tweet I’ve been playing RPGs for many years now, being a player or a Game Master. I enjoy both and overall, have split the time between them. Though the last 8 years it’s mostly been as a GM. Making a world come alive is fun. I wirte down all kinds of notes concerning the world; the races living there, the countries and their currencies, cultural rituals, sporting events/teams, etc. Do all of these things come into play all the time? Nope. But it’s ok. Another thing to make are Non-Player Characters and Player Characters. Making the PC’s for games run at conventions or other one-shots because normally I have the player make their own characters. I like cruising the internet looking for pictures of what the PC’s or NPC’s will look like. A … Read entire article »

Filed under: Misc

A Better GM Screen: Part Two – Your Weaknesses

Tweet In my last post, I talked about information that could be included on GM screens to make us better GMs — not just better at the rules. In that post, I focused on information about the PCs: perception numbers, weaknesses, enemies, etc. That’s the first panel, and it’s a pretty obvious choice if you think about it. It’s information that every GM at one point or another realizes he or she consistently needs. Where to start? For the other panels on the screen, that requires more thought, and truth be told, I don’t think it’s going to be the same for every GM. We all run our games differently, and we all have different weaknesses and areas that can improve. The key to filling out the rest of the screen, I think, is … Read entire article »

Filed under: Advice, Alternate Views, General Gaming

Thoughts on World Creation

Tweet I’m in the planning stages for a GURPS Fantasy game I’m planning on running with Google+ Hangouts and one of the several online RPG tools that works with it. I’m starting with world creation, and the picture to the left (as well as a multi-page setting description) is the sum of it. It is a very large island with two large cities, a couple outposts to look out for invaders and a large forested/marshland area controlled by hostile amphibious goblins who worship the dark god of the underseas. The humans who live on the island have made several attempts to settle the goblin-controlled Eastlands, but all attempts have met with failure and death. Additionally, there mountain range in the Westlands is rich with silver. Several mines exist in the mountains, and the powers that … Read entire article »

Filed under: Adventure Design, Advice

Thou Shalt Not Play with Assholes

Tweet Should subjective tabletop RPG rules be eliminated since they can allow the GM’s biases to influence the game? This rather hot topic has arisen lately, especially regarding mechanics where the GM can reward players for their role-playing. This discussion was started by site called Gaming for Women and we recently discussed it on an episode of the Happy Jack’s RPG podcast. While misogynistic behavior was the main concern of the article, any time you allow the human element into activities it opens the door for prejudice. I will be the first to admit that this can lead to horrible situations in games and in gaming groups. However, I argue that this subjectivity is imperative to gaming and especially vital with reward mechanics. The human element is the reason we play tabletop … Read entire article »

Filed under: Advice, General Gaming, Opinion, Table Politics