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The Douchey DM » Entries tagged with "Hero System"

Orccon 2011 – Post Con Wrap-up.

Tweet Orccon 2011 While there’s still almost an entire day of Orccon 2011 left, alas, I had to head home. WHAT I great time. It differed a lot for Gateway 2010 (the last convention we attended) in several ways. Firstly, I was very careful to make sure my schedule wasn’t too busy at Gateway — I only ran one game and then we recorded the podcast at 8pm on Saturday. This did give me a lot of free time to visit with people, meet listeners to the show, check out the exhibitor hall, eat, drink, be merry, etc. At this most recent con, I threw caution to the wind. I ran two games on Saturday, did the podcast Saturday night and ran a third game with my good friend Bill Roper on Sunday. A … Read entire article »

Filed under: General Gaming, Reviews

Hero System 6th Supplements

Tweet I’ve talked at length about the flexibility of the Hero System. Steven S. Long even described Hero’s flexibility as one of the system’s major strengths. He described how you can use the system to literally design your own magic system for your campaign. We’ve also talked on the podcast about how you can design nearly any character concept you like. But there is a price to pay for this kind of flexibility. A GM who begins designing a campaign is faced with a daunting amount of work. Whether it’s designing villain NPCs, creating a framework for a magic system, designing weapons or creating monsters, the GM is look at many many hours of work. After all, the Hero 6th core books are a framework, not a setting. The onus for  setting design … Read entire article »

Filed under: Reviews

Happy Jacks Interviews: Hero System and GURPS

Tweet We’ve now finished two interviews with some luminaries of the RPG hobby. Our first interview was with Steven S. Long from Hero Games (Hero System). Our second interview was with Steve Jackson, Sean Punch, Jason Levine and Phil Reed of Steve Jackson Games (GURPS, Munchkin, Zombie Dice, etc.). It was a little surreal to be able to actually talk to these guys. I’ve been playing GURPS since the mid-80s and Hero since the early 90s, and I’ve logged far more hours of enjoyment than I can count with these systems. I specifically didn’t ask them to compare and contrast Hero and GURPS for a few reasons. Firstly, I didn’t want to put any of them in the position to disparage another company’s product — and it’s difficult to answer a question like that without … Read entire article »

Filed under: Advice, Reviews

Orccon 2011 Preview: Con Games!

Tweet I’m running two games at Orccon and co-GMing one with Bill Roper. To date, I’ve play-tested my two games. The first was  a GURPS-Fantasy game and the other was a Hero System-Pulp game. Both games went well, but the Hero game went especially well — the players definitely had a blast, as did I. The game certainly had some problems — some of the pre-gens were out-of-balance, one of the combats was less than climactic. But that’s why you play-test. Every time I prep and run (or playtest) a con game, I learn more about the art of creating a good con game, so I’d like to share some things I’ve learned this time around: 1. Play-testing is Important. And if you’re unfamiliar with the system, it’s critical. Since I hadn’t run a Hero System … Read entire article »

Filed under: Advice

Hero System Game Prep

Tweet As I’ve stated on the show, I just finished preparing a one-shot adventure for Orccon 2011 in February. The adventure is called “Big Blue Monkeys From Outerspace!” I designed six pre-generated PCs and about five NPCs/Villains/Monsters. Additionally, Bill and I are going to run a Champions game at the con as well. This will involve even more game prep. I’ve organized a few things that have made my life easier as I’m preparing for the con. Use Hero Designer Hero Designer is the official character maker for the Hero System. It allows users to make characters in both Hero System 5th Edition and the new 6th Edition rules. It makes (relatively) short work of Hero’s famously flexible chargen system. Point totals are updated automatically as you change stats, add skills and powers, talents, … Read entire article »

Filed under: Advice, Reviews