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The Douchey DM » Entries tagged with "house rules"

Tappy’s Alternate Traveller Character Creation

Tweet Step 1: Roll for Attribute Spread The attribute spread is a way of randomly generating attributes but also reflect some of the strengths and weaknesses that you have already conceived of in the type of character you want to play. Roll 2d6 and consult the table below. Assign each of the numbers from your attribute spread to an attribute of your choice. Roll Attribute Spread 2 9, 8, 8, 8, 7, 6 3 9, 9, 8, 8, 7, 5 4 10, 9, 8, 8, 6, 5 5 10, 10, 8, 7, 6, 5 6 11, 10, 8, 6, 6, 5 7 12, 11, 7, 6, 5, 5 8 11, 10, 9, 6, 5, 5 9 10, 10, 9, 7, 5, 5 10 10, 10, 7, 7, 7, 5 11 10, 9, 8, 7, 7, 5 12 10, 8, 8, 7, 7, 6 Step 2: Homeworld and Background … Read entire article »

Filed under: Misc

4 Attribute Savage Worlds Houserule

Tweet Here are the rules for my 4 attribute version of Savage Worlds. Reasons for this house rule: First of all, in a mechanical sense, I don’t think that it’s very balanced to make a character who is tough and brawny have to raise twice the number of attributes over a character who wants to be smart and witty (smarts), resolute and Inspiring (spirit), or fast and nimble (agility). Agility, smarts and Spirit are for some reason far more general than Vigor and Strength, and this seems to make a brawny character far less optimal than a character based on the more general attributes. Further more there is only one skill based on Strength and none based on vigor, meaning that if you choose to specialize in vigor and strength in character creation, … Read entire article »

Filed under: Alternate Views, General Gaming, Inspiration, Misc, Resources