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The Douchey DM » Entries tagged with "Kimi"

Dealing with Player Ignorance

Tweet I have GMed many convention games, but I ran into a new problem a few months ago. One of the players in my game had a fundamental misunderstanding of a pretty simple scientific principle. I will not go into specifics because I do not wish to embarrass that player or narrow down which game I am discussing. The players were engrossed in the game and having a blast trying to come up with a solution to my challenge. They were all great people and it was a very positive game, however suddenly one of them suggested an action that defied the laws of physics. Two other players jumped on board, and the remaining players looked at me with their eyebrows raised. I casually asked for clarification, hoping they’d catch the mistake themselves. … Read entire article »

Filed under: Advice

The Geek Girl Problem

Tweet The problem with the geek girl subculture is the unrelenting expectation of uniformity. I have seen countless articles and posts about the problems with the geek girl subculture. Some are written by geek girls and some are simply commenting on us. Many cast stones at select groups of female geeks for a huge variety of transgressions. Girls are too sexy, not sexy enough, too specialized in their interest, not specialized enough, too fake, too judgmental, too obsessed, not obsessed enough, too mainstream, too antisocial, too popular, not popular enough, and on and on and on. Somehow, people have the idea that if geek girls took their specific advice, we will become a unified army of geekdom. Are you flipping kidding me? REALLY? Despite our different backgrounds, ethnicities, body types, religions, knowledge, skills, … Read entire article »

Filed under: Misc, Opinion

Acquiring Accents for RPGs

Tweet Accents are one of the most powerful tools in a role-player’s arsenal. Using them can make characters stand out at the gaming table, and differentiate between in character and out of character comments. They can also be the difference between a good GM and an incredible GM who truly immerses players in their world. Why narrate a story? Bring out your inner thespian and BECOME your story. First of all, research whatever accent you’d like to try, or shop around for an accent that you can mimic fairly well. One of the best tools for listening to accents is the internet, specifically videos. Search for “regional dialect meme” on Youtube and you will get a ton of options from all over the world. This meme is particularly helpful because it includes … Read entire article »

Filed under: Advice, Resources

Thou Shalt Not Play with Assholes

Tweet Should subjective tabletop RPG rules be eliminated since they can allow the GM’s biases to influence the game? This rather hot topic has arisen lately, especially regarding mechanics where the GM can reward players for their role-playing. This discussion was started by site called Gaming for Women and we recently discussed it on an episode of the Happy Jack’s RPG podcast. While misogynistic behavior was the main concern of the article, any time you allow the human element into activities it opens the door for prejudice. I will be the first to admit that this can lead to horrible situations in games and in gaming groups. However, I argue that this subjectivity is imperative to gaming and especially vital with reward mechanics. The human element is the reason we play tabletop … Read entire article »

Filed under: Advice, General Gaming, Opinion, Table Politics

Middle School History RPG

Tweet It is a constant challenge to keep students engaged in middle school. You know the age, spring has sprung and suddenly girls no longer have cooties. In fact, they are darn attractive. Suddenly, school is the last thing on your mind when you are sitting in class. It’s Mother Nature herself that I am fighting against each day when I try to keep my 7th graders interested. What weapon can a teacher use in this battle against hormones? Dice of course! Don’t tell me you are surprised… I’ve designed a class RPG/Risk inspired simulation to bring Medieval Japan to life in my classroom. Each group of students is responsible for maintaining their feudal state, including the earning of food and money to upkeep their armies. They can declare war and battle against … Read entire article »

Filed under: General Gaming, Misc