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The Douchey DM » Entries tagged with "monsters"

DnD4e to GURPS: some on-line resources.

Tweet I’m reworking my fantasy campaign, called Eldemy, for GURPS. The game started in DnD 4th Edition. One of the stumbling blocks I’ve encountered is the lack of a Monster Manual-type product for GURPS. DnD4E has three volumes of monsters (at last count), and since the next part of my campaign happens in an area very similar to DnD’s Elemental Chaos, I need a lot of strange creatures to populate my new plane. Some of you might say, “just make the monsters you need. It’s GURPS — you can do anything.” Yes, I could make all of my monsters, and were I younger with more time, I would do just that (and relish the opportunity). But with time constraints being what they are, I rather not recreate what someone else has already created … Read entire article »

Filed under: Resources

Inspiring Games and Nightmares…

Tweet I saw this at Joe the Lawyer’s Wonderous Imaginings Blog. It’s about a fungus that takes over insects, controls them, then kills them so the fungus can propagate. … Read entire article »

Filed under: Inspiration

From the Archive: Orcs – the Noble Natives

Tweet Note: This article was originally written by Stu Venable and Bill Roper in 1997. The Noble Natives An Alternate View of Fantasy Role-Playing’s Cannon Fodder. by Stu Venable and Bill Roper Introduction Orcs are often described as brutal, ruthless, and stupid — typical combat fodder. Hardly a worthy foe. This is an attempt to rewrite orcs as a warrior race, noble in their brutality, calculating in their ruthlessness, and not so stupid. A Product of Society A society shapes those who live in it. It is a force of evolution as strong as nature, selecting those who will survive and prosper. The hierarchy of orc society is based on strength and ruthlessness, very different from the culture most of us know. For most orcs to survive to adulthood, there are certain attributes they must possess. Other races will … Read entire article »

Filed under: Alternate Views