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The Douchey DM » Entries tagged with "prep"

Herding Dragons: My Wild Talents Con Game

Tweet I love adding a unique twist to my convention games, and my Wild Talents game for Gateway 2012 was no exception. Months earlier I had been inspired to set my game in the world of Skyrim (mostly because I was playing it every waking moment), but I wanted to give my players a completely unique experience. A major role reversal was in order. When my players arrived, they were greeted by my trademark gaming table. I’ve had other GMs scoff at my admittedly overdone layouts, but I find that players really appreciate the amount of preparation and it starts everything on a very positive note. Folders were laid out on the table, each one labeled with a symbol that represented the character that lay within. I never let players see the … Read entire article »

Filed under: Adventure Design, General Gaming

Why I like being a GM

Tweet I’ve been playing RPGs for many years now, being a player or a Game Master. I enjoy both and overall, have split the time between them. Though the last 8 years it’s mostly been as a GM. Making a world come alive is fun. I wirte down all kinds of notes concerning the world; the races living there, the countries and their currencies, cultural rituals, sporting events/teams, etc. Do all of these things come into play all the time? Nope. But it’s ok. Another thing to make are Non-Player Characters and Player Characters. Making the PC’s for games run at conventions or other one-shots because normally I have the player make their own characters. I like cruising the internet looking for pictures of what the PC’s or NPC’s will look like. A … Read entire article »

Filed under: Misc

Acquiring Accents for RPGs

Tweet Accents are one of the most powerful tools in a role-player’s arsenal. Using them can make characters stand out at the gaming table, and differentiate between in character and out of character comments. They can also be the difference between a good GM and an incredible GM who truly immerses players in their world. Why narrate a story? Bring out your inner thespian and BECOME your story. First of all, research whatever accent you’d like to try, or shop around for an accent that you can mimic fairly well. One of the best tools for listening to accents is the internet, specifically videos. Search for “regional dialect meme” on Youtube and you will get a ton of options from all over the world. This meme is particularly helpful because it includes … Read entire article »

Filed under: Advice, Resources

OrcCon 2012 – Twisted Laser Ponies Game

Tweet I didn’t know what to expect when I ran my adult-theme Laser Ponies convention game at OrcCon 2012. Convention games are an unpredictable beast. You never know who will show up at your table, or if they will buy the concept that you have spent endless hours prepping. This concept was especially risky with Laser Ponies, but I hoped that anyone who signed up for a twisted game of alien ponies would show up ready for anything. I love having an amazing setup for my players when they arrive. I also like the players to be surprised by the characters that they get. Usually, my players have little clues when the arrive at the table, but nobody gets to see their character sheets until everyone is seated and we get started. … Read entire article »

Filed under: Misc

JiB on GM’ing 7: GM’s are Players Too

Tweet GM’ing is hard work. It takes a lot of time and effort to write, prep and run a good game. Sometimes in the haze and panic of prepping a game for play we forget that we (gm’s) are players too. We spend the time and effort to make a good game so we can have fun with the other players. I’ve recently had conversations with a couple of gm’s who were struggling with their games for different reasons mostly having to do with a fairly simple precept, “Make sure that the players have fun with the game.” That sounds good on the surface. We want to make sure that our players enjoy the games that we put in front of them. That said, if we’re not having fun with the … Read entire article »

Filed under: Adventure Design, Advice, Alternate Views, General Gaming, Inspiration