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The Douchey DM » Entries tagged with "roleplaying"

Empowering Players

Tweet We all have seen players completely take their GM by surprise. Usually, the GM has planned one or two specific ways for the players to handle a challenge… and the players try something completely different. This creates a crossroad for the game. Is the GM willing to consider alternative solutions to the problem? The answer should be “yes.” I’m not saying that the GM should always give in to what the players want, but they SHOULD be open to considering logical solutions other than the ones they planned. When the players’ options are allowed, the game changes from the general mice in a maze scenario to a game where players are empowered. The players can stop looking for the “right answer” and really approach the problem from their character’s point of view. … Read entire article »

Filed under: Adventure Design, Advice, General Gaming, Table Politics

Why I Don’t Believe in Wizards Anymore

Tweet I’ll admit that I didn’t really care all that much when Wizards of the Coast announced  the 5th edition of the Dungeons & Dragons game back in January of this year. I’d already fallen in love with other systems (especially the new World of Darkness), and D&D just didn’t really do it for me anymore. I don’t dislike the game (except for 4th edition which felt like a glorified tabletop miniatures wargame to me) and I understand that Dungeons & Dragons is the “face” of role playing, both for the business side of things as well as those outside the hobby. Dungeons & Dragons is also considered by many, including myself, to be the “gateway” to role playing games, thanks to the organized play programs Wizards runs. However, if D&D Next turns out to … Read entire article »

Filed under: Opinion, Reviews

Herding Dragons: My Wild Talents Con Game

Tweet I love adding a unique twist to my convention games, and my Wild Talents game for Gateway 2012 was no exception. Months earlier I had been inspired to set my game in the world of Skyrim (mostly because I was playing it every waking moment), but I wanted to give my players a completely unique experience. A major role reversal was in order. When my players arrived, they were greeted by my trademark gaming table. I’ve had other GMs scoff at my admittedly overdone layouts, but I find that players really appreciate the amount of preparation and it starts everything on a very positive note. Folders were laid out on the table, each one labeled with a symbol that represented the character that lay within. I never let players see the … Read entire article »

Filed under: Adventure Design, General Gaming

Comprehending Cross-Gender Characters

Tweet Cross-gender role-playing can be a controversial topic at the gaming table. Opinions are as varied as one could imagine and while some gaming groups are very open to cross-gender characters, other groups are flat out against it. So why is something that has been around since role-playing began such a big deal? Women are partially to blame. The number of female tabletop gamers has been growing for many years and co-ed games can make people uncomfortable with portraying the opposite sex. After I posed the question on Twitter, one man likened it to faking a British accent with a British person at the table. The pressure to “do it right” can take a lot of the fun out of role-playing, even if the other players at the table aren’t judging you. … Read entire article »

Filed under: Advice, Table Politics

The Wisdom 8 Rogue

Tweet In his August 6th D&D Next article, Mike Mearls indicated that WotC had received some feedback regarding the rogue class and it’s ability to find traps. Some people felt it was silly for the cleric to have a better chance of finding traps than the rogue, simply because the cleric had a higher Wisdom score. WotC’s solution was to create a rule that allows rogue players to use the higher of either a +3 or their ability score modifier when using a skill in which the rogue is trained. This is an absolutely terrible idea. The problem: Other people than me have pointed this out, but this “solution” effectively gives the rogue a score of 16 to 17 in any ability score related to a skill in which the character is trained. We don’t … Read entire article »

Filed under: Advice, General Gaming, Opinion