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A Study in Pre-Game Collaboration

Tweet So the first session of my Google+ GURPS Fantasy game just ended. We played for about two hours, had a couple of crashing and glitches, but all-in-all it was a fun session. My preparation for this game started long ago with some world building. Most of it was big picture stuff: What’s the religion like? How does magic fit in? What are the large-scale conflicts in the world? I also wrote up a few short adventure hooks. When I wrote them, I didn’t even have players, so they were very general, and mostly they were ways I could introduce prominent people and places within the world to the party. Well, I got players, four of them, and I got characters — and everything changed. That’s not quite accurate. Everything didn’t change, but my perspective on the world … Read entire article »

Filed under: Adventure Design, General Gaming