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The Douchey DM » Entries tagged with "Savage Worlds"

Gifts for Savage Worlds GMs

Tweet As any Savage Worlds player knows, you need a deck of playing cards for initiative. Why use a plain old deck of cards when you can have something special that will play into the setting of your game? Here are a few that I found. World War Ii Airplane Spotter Cards — Each card give three different silhouettes of an allied or axis aircraft. Perfect for any WWII game or any game with lots of aviation. Naval Spotter Card Game: 1940’s-1960’s — Like the aviation cards, but with seagoing vessels. Also on the WWII front are the WWII Propaganda Poster Playing Cards, with each card giving you a different poster image. Running a zombie-themed game? There are a few decks of zombie-related cards: there are the Zombie Post Apocalypse Playing Cards, Bicycle Zombie Playing Cards … Read entire article »

Filed under: General Gaming

Making Failure Interesting – Part 1

Making Failure Interesting – Part 1

Tweet In a recent post on the Happy Jack’s forums, savagedaddy mentioned that the Bennies in Savage Worlds are rather one dimensional. He notes (and I agree) that they really only exist to turn a failure into a success, and in doing so kind of steer the plot down a specific path; one of character success. For those of you unfamiliar with Bennies (which is impossible if you’re a Happy Jacks RPG podcast listener) players can spend … Read entire article »

Filed under: General Gaming, Inspiration, Reviews

Game Debrief: Savage Worlds: Ghostbusters LA Part 3

Tweet At Orccon 2012, I ran the third installment of my Savage Worlds: Ghostbusters LA game. I had serious writer’s block when trying to come up with Part 3, with at least three false starts at the adventure. Finally, out of desperation, I resorted to the random horror adventure tables in the back of Reality Blurs’ Realms of Cthulhu source book for Savage Worlds. The tables did give me several elements which helped me put a story together. There was some mystery, some gore, a little spookiness. If you’re interested, here are my game notes going in to the session:  SW-GBLA-3-Game Notes Here are a few things that went right and wrong during the game. Props At every GB:LA game the players get an issue of the Pasadena Paranormal Press. The Pasadena Paranormal Press is the local … Read entire article »

Filed under: Adventure Design, Reviews

My New Year’s Wishes

Tweet Christmas is almost here and the impending doom of 2012 is right around the corner. So in an act of defiant denial, I now present my hopes and wishes for the new year of table top RP gaming. Acquire and Play Shadowrun. Shadowrun is one of those games I never played. We recently had an email from a listener on the podcast, and he detailed much of the good stuff about Shadowrun. So next year, I want to buy and try Shadowrun. I almost bought it while we were recording the show, but I remembered that I’m not supposed to buy stuff for myself between Thanksgiving and Christmas. Game Every Week. Right now it’s all I can do to game about twice a month, but I really wish it was an every … Read entire article »

Filed under: General Gaming

Encounter Design

Tweet I”ve started working on my two Savage Worlds games for Orccon 2012. Since one of the games is going to be in a fantasy setting (the game’s called “The Hall of the Munchkin King”), I’ve been thumbing through the Fantasy companion for ideas and inspiration. While flipping through the monsters in the back of the book, there was a little paragraph about encounter design, balance, etc. I can’t remember it exactly, but the gist was “forget balance. Make the encounter that makes sense for the story. If it’s too difficult, the players will have to come up with another plan.” Halle-frikkin-lujah! Let me back up a bit and talk about immersion. Immersion is the brass ring of RPGs. GMs always (or should) strive to give their players immersion into their character and the … Read entire article »

Filed under: Adventure Design, Alternate Views