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Episode Preview: Keeping Role-playing in Combat

Episode Preview: Keeping Role-playing in Combat

Tweet It’s a common lament: Once the minis come out, the role-playing stops And it’s very often true. Many games — GURPS, HERO, Savage Worlds, DnD4e — start life as any other role-playing game, but once combat starts, in-game time slows to a crawl and what we do looks more like a tactical board game. Is there a way to keep on role-playing during combat? I think there is, but often it’s an uphill battle, and success needs to be … Read entire article »

Filed under: Adventure Design, Alternate Views, General Gaming