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The Douchey DM » Entries tagged with "Traveller"

Mongoose Traveller Character Generation

Tweet Even young gamers remember the original Traveller character generations system — the one where your character could die before the game even started. I personally didn’t mind the death result, it gave character generation a real push-your-luck mechanic. The new Mongoose system has softened this mechanic — the chance of pre-game death is gone, but your character can get seriously maimed. We did character generation for the Traveller game I’m planning on running, and I’m almost overwhelmed with tidbits of character back story.   How Char Gen Works For those who haven’t played the game, here’s how MGT chargen works: Roll 2d6 six times and assign these numbers to your six stats. Determine which career you want and attempt to qualify. Once you’re in a career you roll ever term (4 years) to gain skills, etc. You also roll … Read entire article »

Filed under: General Gaming

Tappy’s Alternate Traveller Character Creation

Tweet Step 1: Roll for Attribute Spread The attribute spread is a way of randomly generating attributes but also reflect some of the strengths and weaknesses that you have already conceived of in the type of character you want to play. Roll 2d6 and consult the table below. Assign each of the numbers from your attribute spread to an attribute of your choice. Roll Attribute Spread 2 9, 8, 8, 8, 7, 6 3 9, 9, 8, 8, 7, 5 4 10, 9, 8, 8, 6, 5 5 10, 10, 8, 7, 6, 5 6 11, 10, 8, 6, 6, 5 7 12, 11, 7, 6, 5, 5 8 11, 10, 9, 6, 5, 5 9 10, 10, 9, 7, 5, 5 10 10, 10, 7, 7, 7, 5 11 10, 9, 8, 7, 7, 5 12 10, 8, 8, 7, 7, 6 Step 2: Homeworld and Background … Read entire article »

Filed under: Misc

GURPS – Traveller – Interstellar Wars

Tweet I picked up GURPS Traveller Interstellar Wars on used.  Like many 4th edition GURPS setting resources, this title is out of print, but it is available as a pdf. I’ve been a fan of the Traveller setting ever since the Journal of the Travellers’ Aide Society began publishing. Back in the old days, it was all about the Spinward Marches — the backwater frontier of the Third Imperium. Capital was more than a year’s worth of jumps away, local government was often corrupt, opportunities to turn a quick credit were everywhere. The chance for political intrigue was there as well: the Zhodani Consulate extended into the Spinward Marches, and then there were the mysterious Darians. GURPS-Travellers-Interstellar Wars winds the clock back to the days of the First Imperium — the Vilani Imperium, … Read entire article »

Filed under: Reviews