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The Douchey DM » Entries tagged with "world creation"

Thoughts on World Creation: Magic

Tweet My continuing series on fantasy world creation. There are a couple of very important questions a GM must ask about magic during the world creation process. Simply slapping magic on top of a medieval setting just doesn’t ring true. Something as powerful as magic is going to change civilization in some way — or be changed by it. Mages: Corner Practitioners or Feared Outcasts? This is critical. How does the average person view mages? Are they like a modern day doctor? Can you find one on every corner? Is the a Magic Item Mart(tm) down on Market Road, run by a friendly gnomish enchanter? Or do average people look on powerful mages with fear and distrust? Perhaps there’s justification for a distrust of mages and magic. After all, can you really trust someone who can … Read entire article »

Filed under: Adventure Design, Advice

Thoughts on World Creation

Tweet I’m in the planning stages for a GURPS Fantasy game I’m planning on running with Google+ Hangouts and one of the several online RPG tools that works with it. I’m starting with world creation, and the picture to the left (as well as a multi-page setting description) is the sum of it. It is a very large island with two large cities, a couple outposts to look out for invaders and a large forested/marshland area controlled by hostile amphibious goblins who worship the dark god of the underseas. The humans who live on the island have made several attempts to settle the goblin-controlled Eastlands, but all attempts have met with failure and death. Additionally, there mountain range in the Westlands is rich with silver. Several mines exist in the mountains, and the powers that … Read entire article »

Filed under: Adventure Design, Advice