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The Douchey DM » Entries tagged with "WotC"

The Rogue’s Share

Tweet In the second half of my last article I explained why giving the rogue “weaponized ability checks” would be a bad idea. Basically you’re forcing the DM to choose between allowing all characters to attempt these actions (thereby making the rogue’s special abilities meaningless), or allowing only rogues to attempt these actions (thereby stifling player creativity). It’s kind of setting up a lose/lose situation. To understand what I mean fully you should really go ahead and read the article. I’ll wait. Back? Alright then. Let’s continue. The latest D&D Next playtest packet (released December 17th, 2012) gave rogues a new class feature called Skill Tricks. These allow a rogue character to spend a skill die[¹] when making an ability check that uses a skill they are trained in to gain an effect above … Read entire article »

Filed under: Alternate Views, Opinion

Expect the potential for another D&D Next rant…

Tweet All righty then. I know I promised an article about adapting the three tier result mechanic of Apocalypse World style games to the Savage Worlds system, but that’ll just have to wait. It’s time for another D&D Next rant. I’m obviously a masochist because I can’t stop reading the development articles on the WotC site, despite knowing they’ll just send me into a mouth-frothing, crimson-visioned, RPG fanboy rage. Here we go. Stop wasting my time! Mike Mearls started his “Class Design Concepts” Legends & Lore article (published on 12/3/12) with this little gem: Overall, we had a slight downturn in satisfaction with the latest packet. We expected the potential for a drop in happiness, as we knew we were pushing things a bit with the rogue’s role in combat and the number of spells available to … Read entire article »

Filed under: Alternate Views, Opinion

Demi-human (Non)Diversity

Tweet Update: This article was cited in an online petition to Wizards of the Coast asking  for more gender and ethnic diversity in the figures depicted in the artwork for D&D Next. The petition, created by Josh Fox, asks for a minimum of 50% of people shown to be female, a minimum of 20% of people shown to be “non-white”, and for Wizards to remove the text specifically describing demi-humans as being exclusively “pale-skinned”. You can sign the petition here: D&D Should Be For Everyone, Not Just White Men, which I would encourage everyone to do. Note: This article does relate to role-playing. First though, I feel it’s necessary to share a bit of my personal background to provide some context to this article. I’ll try to keep it short. I and my … Read entire article »

Filed under: Alternate Views, General Gaming, Opinion

The Wisdom 8 Rogue

Tweet In his August 6th D&D Next article, Mike Mearls indicated that WotC had received some feedback regarding the rogue class and it’s ability to find traps. Some people felt it was silly for the cleric to have a better chance of finding traps than the rogue, simply because the cleric had a higher Wisdom score. WotC’s solution was to create a rule that allows rogue players to use the higher of either a +3 or their ability score modifier when using a skill in which the rogue is trained. This is an absolutely terrible idea. The problem: Other people than me have pointed this out, but this “solution” effectively gives the rogue a score of 16 to 17 in any ability score related to a skill in which the character is trained. We don’t … Read entire article »

Filed under: Advice, General Gaming, Opinion

DnD 5th Edition

Tweet Most of the RPG bloggerati is convinced that DnD5e is in development. Posts from Monte Cook are scoured for hints as to what DnD5e will be like. People have put up wish lists of their hopes for the next edition of the 800-pound gorilla of the industry. Hell, I might as well put out my own wish list. You listening Monte? Ditch Armor Class. This was a bad game mechanic from its inception. For a miniatures game, which may be where it came from,  it’s fine. For a role-playing game, it’s outdated. There are a dozen different ways to handle to-hit and damage resolution. Give up on the hubris — admit there might be a more elegant solution to depicting armor in combat. Stop Obsessing About Game Balance. 4th Edtion DnD is a game … Read entire article »

Filed under: General Gaming, Opinion